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Pixel Art for Game Developers, by Daniel Silber
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Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.
The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.
Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:
- Create tilesets to build game environments
- Understand light and shadow
- Work efficiently with pixels
- Use atmospheric and linear perspective
- Create professional-quality Pixel Art
This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.
Praise for the Book:
Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before�... a very timely book.
―Chris Totten, George Mason University, Washington, DC, USA
- Sales Rank: #535086 in Books
- Published on: 2015-08-18
- Original language: English
- Number of items: 1
- Dimensions: 9.20" h x .40" w x 6.10" l, .0 pounds
- Binding: Paperback
- 256 pages
Review
"Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It’s frankly shocking that there hasn’t been a resource like this before ... a very timely book."
―Chris Totten, George Mason University, Washington, DC, USA
About the Author
Dan Silber is a game developer who has been credited for Pixel Art on dozens of games with licenses, including Marvel, Nickelodeon, Pixar, and Disney. His work has appeared on games that span multiple platforms including PC, Nintendo DS, and GBA. In addition to working with Pixel Art, he is a programmer, musician, and accomplished 3D Artist―with work that has appeared in an exhibit in the Smithsonian's Air and Space Museum. Dan owns the game development studio Interstellar Tortoise and has written several indie games.
If you want to know more about him, check out www.dansilber.com and www.interstellartortoise.com
Most helpful customer reviews
7 of 7 people found the following review helpful.
Wonderfully illustrated, it covers many different aspects of pixel ...
By Callen
This is a book i wish i had 10 years ago. I know that for myself and many other gamedevs i know, art skills are very difficult to master. Silber teaches pixel art with an exact, technical manner that my computer-esque mind can understand and put into practice. Wonderfully illustrated, it covers many different aspects of pixel art - really just about anything you would need. Characters, backgrounds, animations, color palettes, and software are all discussed in a straightforward way. Having never dealt very much with pixel art in the games I work on, I'm now taking a second look at the form, especially after the great arguments Silber gives in favor of it.
4 of 4 people found the following review helpful.
Good, But A Bit Pricey
By Alec Justice
Great book, with lots of good information, and the author has a good background in Pixel Art. However, the price seems a bit too steep for the size and information this book contains. It is, however, really the only book of it's kind.
I wish the interviews were a bit more in-depth, and not so short, especially since they were artists for some very well known, beautiful games. The book could have also been a lot more hands-on.
2 of 2 people found the following review helpful.
A practical guide for pixel art creation
By Kelly
Silber cuts a lot of the fat from other art books by giving practical advice for pixel artists to use. This is a cheat sheet for many of the common problems in pixel art that most books overlook (what tools do I use, how should I approach palettes, how do I blend between pixels, etc). Fundamentals in perspective, color theory and design are detailed in the text as an introduction for further study.
Much of the content is structured to walk the reader through the creation of in-game assets, rather than a single portrait or illustration. For the developer, this book gives insight into how to create an effective pipeline for video game art that is efficient and aesthetically appealing. While the diagrams in the book are not astounding, it provides the tools for analysis to study other artists (Paul Robertson, Joakim Sandberg, etc).
In the end, this is a book every game developer and pixel artist should have in their library. It gives practical, down-to-earth advice for efficient game development.
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